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Recoil Pattern Simulator

Warning: Data is based on game algorithms. Randomness in simulation may differ from in-game.

Recoil Formula Breakdown
curRecoilMult = 1 × 1.0000 × 0.5 × 1.000 = 0.5000
Stance Base
×1.000
Standing
ADS
×0.700
When Aiming
Hip
×1.000
Hip fire only (non-ADS)
Passives
—
p_recoil: 0%
Recoil Chronogene (Minor)
-1%
recoilMult+add −1%
Recoil Chronogene (Major)
-3%
recoilMult+add −3%
entity_mod (total)
×1.000
suit×mult + Σadd
Base (Engine)
×0.500
human_weap__baseRecoilMult
Weapon Mod (RC)
×1.000
gun_entity_mods__recoilMult
Shell Buff
×0.950
−5% (shell buff)
Total: ×0.500(−50.0% from base recoil)
Burst Length30

In ADS

×0.7 — stacks with stance

Recoil Chronogene

−1% per unit · up to 3 (not active)

0

Recoil Chronogene

recoilMult+add −3%

Shell Buff

×0.95 (−5%)

Applied to each weapon separately

AR416A5

Fire Rate

Recoil

AK-74M

Fire Rate

Recoil

Burst Length30

Accumulate runs on canvas

AR416A5
AK-74M
50m

Ballistic Data Visualization v4.0

Scale

Canvas is fixed to selected distance — switch presets to zoom in/out.

Points

Each dot is one shot. White dot at the end is the last shot of the burst.

Dashed line

Dashed line is recoil without bonuses/mods. Solid is with selected settings.